Domain Ontologies II

Session 2.1

Tuesday, September 12, 2017 - 16:00 to 17:30
Blue hall


Research & Innovation

Game CharacterOntology (GCO) - A vocabulary for extracting and describing game character information from fansites

Creating video games that are market competent costs in time, effort and resources which often cannot be afforded by small-medium enterprises, especially by independent game development studios. As most of the tasks involved in developing games are labour and creativity intensive, our vision is to reduce software development effort and enhance design creativity by automatically generating novel and semantically-enriched content for games from Web sources. In particular, this paper presents a vocabulary that defines detailed properties used for describing video game characters information extracted from sources such as fansites to create game character models. These character models could then be reused or merged to create new unconventional game characters.


Ontological Representation of the Telecom Domain for Advanced AI Applications

We created a RDF ontology for the telecom domain to support broader AI activities like enabling a chatbot system for customer support. The ontology creation process is semi-automatically. The general layout, the entities and edges, are defined by domain experts.


From Requirements to Vocabularies: Designing and Visualizing Linked Data Models

The choice of the right vocabularies, and in some cases, the creation of a domain specific vocabulary, is an important part of the publishing process of Linked Data.